Commit ac23c5fc by Eko Simanjuntak

Merge branch 'level2' into 'development'

Level2 See merge request !2
parents ceed8ef4 7a58ea3a
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>4</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{FD8FFE39-2109-6B53-27E5-017F6E85FDAE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\BackgroundChanger.cs" />
<Compile Include="Assets\Scripts\CameraController.cs" />
<Compile Include="Assets\Scripts\PhysicObject.cs" />
<Compile Include="Assets\Scripts\PlayerController.cs" />
<Compile Include="Assets\Scripts\SceneLoader.cs" />
<None Include="Assets\Fonts\eutemia-i\1001fonts-eutemia-i-eula.txt" />
<None Include="Assets\Fonts\carolingia-bigfoot\LEAME YA MISMO.txt" />
<None Include="Assets\Fonts\pecita\Pecita.txt" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Timeline">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HoloLens">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
fileFormatVersion: 2
guid: c16139c0761567944a470fe50f2251ec
folderAsset: yes
timeCreated: 1512640972
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Blue
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: ETC1_EXTERNAL_ALPHA
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.26794982, g: 0.4954212, b: 0.86764705, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
fileFormatVersion: 2
guid: cd617ae1fdd3b754184765634927ba7f
timeCreated: 1512640984
licenseType: Free
NativeFormatImporter:
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Green
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: ETC1_EXTERNAL_ALPHA
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.04346884, g: 0.9852941, b: 0.40071294, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
fileFormatVersion: 2
guid: 1de9841fcbc74624db4bf9dcd72bd222
timeCreated: 1512641117
licenseType: Free
NativeFormatImporter:
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -4,23 +4,24 @@ using UnityEngine; ...@@ -4,23 +4,24 @@ using UnityEngine;
public class BackgroundChanger : MonoBehaviour { public class BackgroundChanger : MonoBehaviour {
private List<GameObject> backgroundGroup = new List<GameObject>(); private List<GameObject> backgroundGroup = new List<GameObject>();
private List<GameObject> obstacleGroup = new List<GameObject>(); private List<GameObject> obstacleGroup = new List<GameObject>();
private GameObject[] gameObjectGroup; private GameObject[] gameObjectGroup;
private GameObject background; private GameObject background;
private string[] colors = {"Blue", "Green" }; private string[] colors = {"Blue", "Green" };
public void Start()
{
CollectBackgrounds();
CollectObstacles();
UpdateBackgroud(colors[0]);
}
private void CollectBackgrounds() public void Start()
{ {
background = GameObject.FindWithTag("Background"); CollectBackgrounds();
} CollectObstacles();
UpdateBackgroud(colors[0]);
}
private void CollectBackgrounds()
{
background = GameObject.FindWithTag("Background");
}
private void CollectObstacles() private void CollectObstacles()
{ {
...@@ -33,42 +34,42 @@ public class BackgroundChanger : MonoBehaviour { ...@@ -33,42 +34,42 @@ public class BackgroundChanger : MonoBehaviour {
} }
} }
} }
public void Update()
{
if (Input.GetKey(KeyCode.X))
{
UpdateBackgroud("Blue");
} else if (Input.GetKey(KeyCode.Z))
{
UpdateBackgroud("Green");
}
}
public void UpdateBackgroud(string tagColor)
{
if(tagColor == "Green")
{
background.GetComponent<SpriteRenderer>().color = new Color32(46, 204, 113, 255);
} else if (tagColor == "Blue")
{
background.GetComponent<SpriteRenderer>().color = new Color32(65, 131, 215, 255);
}
UpdateObstacle(tagColor);
}
public void Update() private void UpdateObstacle(string tagColor)
{ {
if (Input.GetKey(KeyCode.X)) foreach (GameObject obstacle in obstacleGroup)
{ {
UpdateBackgroud("Blue"); if (obstacle.tag == tagColor + "Obstacle")
} else if (Input.GetKey(KeyCode.Z)) {
{ obstacle.SetActive(false);
UpdateBackgroud("Green"); } else
} {
} obstacle.SetActive(true);
}
public void UpdateBackgroud(string tagColor) }
{ }
if(tagColor == "Green")
{
background.GetComponent<SpriteRenderer>().color = new Color32(46, 204, 113, 255);
} else if (tagColor == "Blue")
{
background.GetComponent<SpriteRenderer>().color = new Color32(65, 131, 215, 255);
}
UpdateObstacle(tagColor);
}
private void UpdateObstacle(string tagColor)
{
foreach (GameObject obstacle in obstacleGroup)
{
if (obstacle.tag == tagColor + "Obstacle")
{
obstacle.SetActive(false);
} else
{
obstacle.SetActive(true);
}
}
}
} }
fileFormatVersion: 2
guid: f37c04c6468a0e94fbfa740f81cc4715
folderAsset: yes
timeCreated: 1513043395
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
fileFormatVersion: 2
guid: 6824473fc47f5bd48881d709538e6838
timeCreated: 1513044226
licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
fileFormatVersion: 2
guid: f09cf9ce8a5eb864f92f459495d6fe62
timeCreated: 1513046318
licenseType: Free
AudioImporter:
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: player
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: 1107133705209728296}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1102 &1102564099835384132
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Player_Run
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_Motion: {fileID: 7400000, guid: b3be3902ee635c145b9bc8e7f5434d42, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
--- !u!1107 &1107133705209728296
AnimatorStateMachine:
serializedVersion: 5
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 1102564099835384132}
m_Position: {x: 200, y: 0, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 1102564099835384132}
fileFormatVersion: 2
guid: a16566a6ce6ba9a44876de4d28e11422
timeCreated: 1512582417
licenseType: Free
NativeFormatImporter:
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:
fileFormatVersion: 2
guid: 1c2f3df13d9276d48bde164b00bd9c60
timeCreated: 1513047512
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -1
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:
...@@ -7,6 +7,9 @@ TagManager: ...@@ -7,6 +7,9 @@ TagManager:
- BlueObstacle - BlueObstacle
- GreenObstacle - GreenObstacle
- Background - Background
- BlueBackground
- GreenBackground
- WhiteObstacle
layers: layers:
- Default - Default
- TransparentFX - TransparentFX
......

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "colourful-love", "Assembly-CSharp.csproj", "{FD8FFE39-2109-6B53-27E5-017F6E85FDAE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FD8FFE39-2109-6B53-27E5-017F6E85FDAE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FD8FFE39-2109-6B53-27E5-017F6E85FDAE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FD8FFE39-2109-6B53-27E5-017F6E85FDAE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FD8FFE39-2109-6B53-27E5-017F6E85FDAE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
EndGlobalSection
EndGlobal
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" /> <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\BackgroundChanger.cs"> <MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\BackgroundChanger.cs">
<Files> <Files>
<File FileName="Assets\Scripts\BackgroundChanger.cs" Line="22" Column="1" /> <File FileName="Assets\Scripts\BackgroundChanger.cs" Line="7" Column="1" />
<File FileName="Assets\Scripts\PlayerController.cs" Line="1" Column="1" /> <File FileName="Assets\Scripts\PlayerController.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\PhysicObject.cs" Line="1" Column="1" /> <File FileName="Assets\Scripts\PhysicObject.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\SceneLoader.cs" Line="1" Column="1" /> <File FileName="Assets\Scripts\SceneLoader.cs" Line="1" Column="1" />
......
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\obj\Debug\Assembly-CSharp.csprojResolveAssemblyReference.cache
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\Assembly-CSharp.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\Assembly-CSharp.pdb
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\nunit.framework.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEditor.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.Analytics.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.HoloLens.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.Networking.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.TestRunner.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.Timeline.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.UI.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\Mono.Cecil.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\Unity.SerializationLogic.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\Unity.DataContract.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\ExCSS.Unity.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\Unity.Legacy.NRefactory.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\Unity.UNetWeaver.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\Unity.CecilTools.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\Mono.Cecil.Pdb.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\Mono.Cecil.Mdb.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEditor.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.UI.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.Networking.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.TestRunner.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\nunit.framework.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.Timeline.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.Analytics.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.HoloLens.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\obj\Debug\Assembly-CSharp.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\obj\Debug\Assembly-CSharp.pdb
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment