Commit ac23c5fc by Eko Simanjuntak

Merge branch 'level2' into 'development'

Level2 See merge request !2
parents ceed8ef4 7a58ea3a
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This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -4,23 +4,24 @@ using UnityEngine;
public class BackgroundChanger : MonoBehaviour {
private List<GameObject> backgroundGroup = new List<GameObject>();
private List<GameObject> obstacleGroup = new List<GameObject>();
private GameObject[] gameObjectGroup;
private GameObject background;
private string[] colors = {"Blue", "Green" };
public void Start()
{
CollectBackgrounds();
CollectObstacles();
UpdateBackgroud(colors[0]);
}
private List<GameObject> backgroundGroup = new List<GameObject>();
private List<GameObject> obstacleGroup = new List<GameObject>();
private GameObject[] gameObjectGroup;
private GameObject background;
private string[] colors = {"Blue", "Green" };
private void CollectBackgrounds()
{
background = GameObject.FindWithTag("Background");
}
public void Start()
{
CollectBackgrounds();
CollectObstacles();
UpdateBackgroud(colors[0]);
}
private void CollectBackgrounds()
{
background = GameObject.FindWithTag("Background");
}
private void CollectObstacles()
{
......@@ -33,42 +34,42 @@ public class BackgroundChanger : MonoBehaviour {
}
}
}
public void Update()
{
if (Input.GetKey(KeyCode.X))
{
UpdateBackgroud("Blue");
} else if (Input.GetKey(KeyCode.Z))
{
UpdateBackgroud("Green");
}
}
public void UpdateBackgroud(string tagColor)
{
if(tagColor == "Green")
{
background.GetComponent<SpriteRenderer>().color = new Color32(46, 204, 113, 255);
} else if (tagColor == "Blue")
{
background.GetComponent<SpriteRenderer>().color = new Color32(65, 131, 215, 255);
}
UpdateObstacle(tagColor);
}
public void Update()
{
if (Input.GetKey(KeyCode.X))
{
UpdateBackgroud("Blue");
} else if (Input.GetKey(KeyCode.Z))
{
UpdateBackgroud("Green");
}
}
public void UpdateBackgroud(string tagColor)
{
if(tagColor == "Green")
{
background.GetComponent<SpriteRenderer>().color = new Color32(46, 204, 113, 255);
} else if (tagColor == "Blue")
{
background.GetComponent<SpriteRenderer>().color = new Color32(65, 131, 215, 255);
}
UpdateObstacle(tagColor);
}
private void UpdateObstacle(string tagColor)
{
foreach (GameObject obstacle in obstacleGroup)
{
if (obstacle.tag == tagColor + "Obstacle")
{
obstacle.SetActive(false);
} else
{
obstacle.SetActive(true);
}
}
}
private void UpdateObstacle(string tagColor)
{
foreach (GameObject obstacle in obstacleGroup)
{
if (obstacle.tag == tagColor + "Obstacle")
{
obstacle.SetActive(false);
} else
{
obstacle.SetActive(true);
}
}
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......@@ -7,6 +7,9 @@ TagManager:
- BlueObstacle
- GreenObstacle
- Background
- BlueBackground
- GreenBackground
- WhiteObstacle
layers:
- Default
- TransparentFX
......

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......
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D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\Unity.Legacy.NRefactory.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\Unity.UNetWeaver.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\Unity.CecilTools.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\Mono.Cecil.Pdb.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\Mono.Cecil.Mdb.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEditor.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.UI.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.Networking.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.TestRunner.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\nunit.framework.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.Timeline.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.Analytics.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\Temp\bin\Debug\UnityEngine.HoloLens.xml
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\obj\Debug\Assembly-CSharp.dll
D:\Kuliah\Semester 5\PAG\Project\Proyek Akhir II\colourful-love\obj\Debug\Assembly-CSharp.pdb
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