Commit 76bcfd0d by Qiang Xue

finished behavior and event.

parent 2390da8c
...@@ -10,18 +10,34 @@ ...@@ -10,18 +10,34 @@
namespace yii\base; namespace yii\base;
/**
* Behavior is the base class for all behavior classes.
*
* A behavior can be used to enhance the functionality of an existing component.
* In particular, it can "inject" its own properties and events into the component
* and make them directly accessible via the component.
*
* @author Qiang Xue <qiang.xue@gmail.com>
* @since 2.0
*/
class Behavior extends Component class Behavior extends Component
{ {
private $_enabled; private $_enabled;
private $_owner; private $_owner;
/** /**
* Declares events and the corresponding event handler methods. * Declares event handlers for the [[owner]]'s events.
* The events are defined by the {@link owner} component, while the handler *
* methods by the behavior class. The handlers will be attached to the corresponding * Child classes may override this method to declare which methods in this behavior
* events when the behavior is attached to the {@link owner} component; and they * should be attached to which events of the [[owner]] component.
* will be detached from the events when the behavior is detached from the component. * The methods will be attached to the [[owner]]'s events when the behavior is
* @return array events (array keys) and the corresponding event handler methods (array values). * attached to the owner; and they will be detached from the events when
* the behavior is detached from the component.
*
* The method should return an array whose keys are the names of the owner's events
* and values are the names of the behavior methods.
*
* @return array events (keys) and the corresponding behavior method names (values).
*/ */
public function events() public function events()
{ {
...@@ -30,34 +46,37 @@ class Behavior extends Component ...@@ -30,34 +46,37 @@ class Behavior extends Component
/** /**
* Attaches the behavior object to the component. * Attaches the behavior object to the component.
* The default implementation will set the {@link owner} property * The default implementation will set the [[owner]] property
* and attach event handlers as declared in {@link events}. * and attach event handlers as declared in [[events]].
* Make sure you call the parent implementation if you override this method. * Make sure you call the parent implementation if you override this method.
* @param CComponent $owner the component that this behavior is to be attached to. * @param Component $owner the component that this behavior is to be attached to.
*/ */
public function attach($owner) public function attach($owner)
{ {
$this->_owner=$owner; $this->_owner = $owner;
foreach($this->events() as $event=>$handler) foreach($this->events() as $event=>$handler) {
$owner->attachEventHandler($event,array($this,$handler)); $owner->attachEventHandler($event, array($this, $handler));
}
} }
/** /**
* Detaches the behavior object from the component. * Detaches the behavior object from the component.
* The default implementation will unset the {@link owner} property * The default implementation will unset the [[owner]] property
* and detach event handlers declared in {@link events}. * and detach event handlers declared in [[events]].
* Make sure you call the parent implementation if you override this method. * Make sure you call the parent implementation if you override this method.
* @param CComponent $owner the component that this behavior is to be detached from. * @param Component $owner the component that this behavior is to be detached from.
*/ */
public function detach($owner) public function detach($owner)
{ {
foreach($this->events() as $event=>$handler) foreach($this->events() as $event=>$handler) {
$owner->detachEventHandler($event,array($this,$handler)); $owner->detachEventHandler($event, array($this, $handler));
$this->_owner=null; }
$this->_owner = null;
} }
/** /**
* @return CComponent the owner component that this behavior is attached to. * Returns the owner component that this behavior is attached to.
* @return Component the owner component that this behavior is attached to.
*/ */
public function getOwner() public function getOwner()
{ {
...@@ -65,6 +84,7 @@ class Behavior extends Component ...@@ -65,6 +84,7 @@ class Behavior extends Component
} }
/** /**
* Returns a value indicating whether this behavior is enabled.
* @return boolean whether this behavior is enabled * @return boolean whether this behavior is enabled
*/ */
public function getEnabled() public function getEnabled()
...@@ -73,23 +93,23 @@ class Behavior extends Component ...@@ -73,23 +93,23 @@ class Behavior extends Component
} }
/** /**
* @param boolean $value whether this behavior is enabled * Enables or disables the behavior.
* @param boolean $value whether this behavior should be enabled.
*/ */
public function setEnabled($value) public function setEnabled($value)
{ {
if($this->_enabled!=$value && $this->_owner) if($this->_enabled!=$value && $this->_owner) {
{ if($value) {
if($value) foreach($this->events() as $event=>$handler) {
{ $this->_owner->attachEventHandler($event, array($this, $handler));
foreach($this->events() as $event=>$handler) }
$this->_owner->attachEventHandler($event,array($this,$handler));
} }
else else {
{ foreach($this->events() as $event=>$handler) {
foreach($this->events() as $event=>$handler) $this->_owner->detachEventHandler($event, array($this, $handler));
$this->_owner->detachEventHandler($event,array($this,$handler)); }
} }
} }
$this->_enabled=$value; $this->_enabled = $value;
} }
} }
...@@ -32,7 +32,7 @@ class Event extends Component ...@@ -32,7 +32,7 @@ class Event extends Component
* @var boolean whether the event is handled. Defaults to false. * @var boolean whether the event is handled. Defaults to false.
* When a handler sets this to be true, the rest of the uninvoked event handlers will be canceled. * When a handler sets this to be true, the rest of the uninvoked event handlers will be canceled.
*/ */
public $handled=false; public $handled = false;
/** /**
* Constructor. * Constructor.
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment