Commit e8398c35 by Juliper

test1

parent 0d196ccd
...@@ -108,6 +108,283 @@ NavMeshSettings: ...@@ -108,6 +108,283 @@ NavMeshSettings:
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......
...@@ -4,11 +4,12 @@ using UnityEngine; ...@@ -4,11 +4,12 @@ using UnityEngine;
public class BackgroundChanger : MonoBehaviour { public class BackgroundChanger : MonoBehaviour {
private List<GameObject> backgroundGroup = new List<GameObject>(); private List<GameObject> backgroundGroup = new List<GameObject>();
private List<GameObject> obstacleGroup = new List<GameObject>(); private List<GameObject> obstacleGroup = new List<GameObject>();
private GameObject[] gameObjectGroup; private GameObject[] gameObjectGroup;
private GameObject background; private GameObject background;
private string[] colors = {"Blue", "Green" }; private string[] colors = {"Blue", "Green", "Yellow" };
public void Start() public void Start()
{ {
...@@ -21,20 +22,20 @@ public class BackgroundChanger : MonoBehaviour { ...@@ -21,20 +22,20 @@ public class BackgroundChanger : MonoBehaviour {
{ {
background = GameObject.FindWithTag("Background"); background = GameObject.FindWithTag("Background");
} }
private void CollectObstacles()
{ private void CollectObstacles()
foreach(string color in colors) {
{ foreach(string color in colors)
gameObjectGroup = GameObject.FindGameObjectsWithTag(color + "Obstacle"); {
foreach(GameObject obstacle in gameObjectGroup) gameObjectGroup = GameObject.FindGameObjectsWithTag(color + "Obstacle");
{ foreach(GameObject obstacle in gameObjectGroup)
obstacleGroup.Add(obstacle); {
} obstacleGroup.Add(obstacle);
} }
} }
}
public void Update() public void Update()
{ {
if (Input.GetKey(KeyCode.X)) if (Input.GetKey(KeyCode.X))
...@@ -43,9 +44,12 @@ public class BackgroundChanger : MonoBehaviour { ...@@ -43,9 +44,12 @@ public class BackgroundChanger : MonoBehaviour {
} else if (Input.GetKey(KeyCode.Z)) } else if (Input.GetKey(KeyCode.Z))
{ {
UpdateBackgroud("Green"); UpdateBackgroud("Green");
} else if (Input.GetKey(KeyCode.C))
{
UpdateBackgroud("Yellow");
} }
} }
public void UpdateBackgroud(string tagColor) public void UpdateBackgroud(string tagColor)
{ {
if(tagColor == "Green") if(tagColor == "Green")
...@@ -54,11 +58,16 @@ public class BackgroundChanger : MonoBehaviour { ...@@ -54,11 +58,16 @@ public class BackgroundChanger : MonoBehaviour {
} else if (tagColor == "Blue") } else if (tagColor == "Blue")
{ {
background.GetComponent<SpriteRenderer>().color = new Color32(65, 131, 215, 255); background.GetComponent<SpriteRenderer>().color = new Color32(65, 131, 215, 255);
} else if (tagColor == "Yellow")
{
background.GetComponent<SpriteRenderer>().color = new Color32(255, 193, 7, 255);
} }
UpdateObstacle(tagColor); UpdateObstacle(tagColor);
} }
private void UpdateObstacle(string tagColor) private void UpdateObstacle(string tagColor)
{ {
foreach (GameObject obstacle in obstacleGroup) foreach (GameObject obstacle in obstacleGroup)
......
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