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Eko Simanjuntak
colourful-love
Commits
82c3a448
Commit
82c3a448
authored
Jan 06, 2018
by
Eko Simanjuntak
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starting level 3
parent
25c38151
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5 changed files
with
12 additions
and
3 deletions
+12
-3
storage.ide
.vs/Colorful Love/v15/sqlite3/storage.ide
+0
-0
Level 1.unity
Assets/Scenes/Level 1.unity
+1
-1
Level 3.unity
Assets/Scenes/Level 3.unity
+0
-0
BackgroundChanger.cs
Assets/Scripts/BackgroundChanger.cs
+10
-2
TagManager.asset
ProjectSettings/TagManager.asset
+1
-0
No files found.
.vs/Colorful Love/v15/sqlite3/storage.ide
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82c3a448
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Assets/Scenes/Level 1.unity
View file @
82c3a448
...
...
@@ -3372,7 +3372,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
0
m_IsActive
:
1
---
!u!212
&909257000
SpriteRenderer
:
m_ObjectHideFlags
:
0
...
...
Assets/Scenes/Level 3.unity
View file @
82c3a448
This source diff could not be displayed because it is too large. You can
view the blob
instead.
Assets/Scripts/BackgroundChanger.cs
View file @
82c3a448
...
...
@@ -8,7 +8,7 @@ public class BackgroundChanger : MonoBehaviour {
private
List
<
GameObject
>
obstacleGroup
=
new
List
<
GameObject
>();
private
GameObject
[]
gameObjectGroup
;
private
GameObject
background
;
private
string
[]
colors
=
{
"Blue"
,
"Green"
};
private
string
[]
colors
=
{
"Blue"
,
"Green"
,
"Yellow"
};
public
void
Start
()
{
...
...
@@ -42,6 +42,9 @@ public class BackgroundChanger : MonoBehaviour {
}
else
if
(
Input
.
GetKey
(
KeyCode
.
Z
))
{
UpdateBackgroud
(
"Green"
);
}
else
if
(
Input
.
GetKey
(
KeyCode
.
C
))
{
UpdateBackgroud
(
"Yellow"
);
}
}
...
...
@@ -53,13 +56,18 @@ public class BackgroundChanger : MonoBehaviour {
}
else
if
(
tagColor
==
"Blue"
)
{
background
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color32
(
65
,
131
,
215
,
255
);
}
else
if
(
tagColor
==
"Yellow"
)
{
background
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color32
(
255
,
193
,
7
,
255
);
}
UpdateObstacle
(
tagColor
);
}
private
void
UpdateObstacle
(
string
tagColor
)
{
{
Debug
.
Log
(
tagColor
);
foreach
(
GameObject
obstacle
in
obstacleGroup
)
{
if
(
obstacle
.
tag
==
tagColor
+
"Obstacle"
)
...
...
ProjectSettings/TagManager.asset
View file @
82c3a448
...
...
@@ -7,6 +7,7 @@ TagManager:
-
BlueObstacle
-
GreenObstacle
-
Background
-
YellowObstacle
layers
:
-
Default
-
TransparentFX
...
...
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