Commit ae9d7fe6 by Eko Simanjuntak

add finish point

parent bb833c67
......@@ -19,11 +19,7 @@ public class BackgroundChanger : MonoBehaviour {
private void CollectBackgrounds()
{
foreach(string color in colors)
{
background = GameObject.FindWithTag(color + "Background");
backgroundGroup.Add(background);
}
background = GameObject.FindWithTag("Background");
}
private void CollectObstacles()
......@@ -51,15 +47,12 @@ public class BackgroundChanger : MonoBehaviour {
public void UpdateBackgroud(string tagColor)
{
foreach(GameObject background in backgroundGroup)
if(tagColor == "Green")
{
if (background.tag == tagColor + "Background")
background.GetComponent<SpriteRenderer>().color = new Color32(46, 204, 113, 255);
} else if (tagColor == "Blue")
{
background.SetActive(true);
} else
{
background.SetActive(false);
}
background.GetComponent<SpriteRenderer>().color = new Color32(65, 131, 215, 255);
}
UpdateObstacle(tagColor);
......@@ -69,7 +62,7 @@ public class BackgroundChanger : MonoBehaviour {
{
foreach (GameObject obstacle in obstacleGroup)
{
if(obstacle.tag == tagColor + "Obstacle")
if (obstacle.tag == tagColor + "Obstacle")
{
obstacle.SetActive(false);
} else
......
......@@ -28,7 +28,6 @@ public class PhysicsObject : MonoBehaviour
{
targetVelocity = Vector2.zero;
ComputeVelocity();
Shoot();
}
protected virtual void ComputeVelocity()
......@@ -36,11 +35,6 @@ public class PhysicsObject : MonoBehaviour
}
protected virtual void Shoot()
{
}
private void FixedUpdate()
{
Vector2 move;
......
......@@ -41,4 +41,12 @@ public class PlayerController : PhysicsObject
targetVelocity = move * maxSpeed;
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Finish"))
{
SceneLoader.LoadLevelScene();
}
}
}
......@@ -10,6 +10,11 @@ public class SceneLoader : MonoBehaviour {
SceneManager.LoadScene(sceneName);
}
public static void LoadLevelScene()
{
SceneManager.LoadScene("Level Selection");
}
public void QuitGame()
{
Application.Quit();
......
......@@ -35,6 +35,7 @@ GraphicsSettings:
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
......
......@@ -8,6 +8,7 @@ TagManager:
- GreenBackground
- BlueObstacle
- GreenObstacle
- Background
layers:
- Default
- TransparentFX
......
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